Other noteworthy changes are the following things. A bit underwhelming maybe, but I wasn't expecting much and shouldn't have. Seems like a decent balancing patch, though hopefully more issues can be addressed in the future. I'm glad the Blurrg, CR-2, supercharged sentry, and Wookiees were, hope to see some tweaking to the vanguard as well since I feel that, while not blatantly OP like the aforementioned, it can be a nuisance. Just my opinion. Off to a good start!

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Also, has the coloring system for levels changed? I now suddenly have some purples and more blues when I only had greens and blues previously.

Nerf to Finn might be a bit too harsh 2. Wookie warrior nerf looks good and should bring them in line with deathtroopers 3. CR-2 'nerf' won't change gunplay with that weapon at all (which is good, it didn't need a nerf) 4. Blurrg nerf seems like it might be overdone 5.

Star Wars Battlefront 2 is going strong with post-launch content keeping players entertained while battling it out as some of their favourite characters. Telecharger Easyphp 5.3 9.

Sentry nerf remains to be seen since they didn't provide numbers. Bads will still die to it and complain 6.

Capturing the drama and epic conflict of Star Wars, Battlefront II brings the. Death Star interior and. Graphical improvements from the 1.2 patch. Description: This new patch to the popular 'Star Wars Battlefront Conversion Pack' is in response to a number of things that have been mentioned since the release of. Electronic Arts releases a new patch for Star Wars Battlefront 2, but consumers hoping to find solutions to the game's most glaring issues are out of luck.

Wished phasma got more buffs 7. Why was Boba Fett nerfed again??? He is now firmly in the 'never pick me ever' catagory for galactic assault. I'm actually quite perplexed that Emperor Palpatine wasn't nerfed. The only explanation I can think about is that several of these changes were planned a long time ago, and it wasn't able to make it with today's patch. He's a dominating force in Galactic Assault, and with a full epiced out loadout, virtually untouchable. It's an interesting change to both the Wookie Warrior, CR-2 and Blurrg-1120.

The damage falloff for Blurrg is a good change as it should still be a deadly weapon in close range. I wonder how that reduced accuracy is gonna affect it though when using the burst modification. First thing's first. Patch notes are up if you haven't already seen them. I feel the need to talk about Boba, since those changes are most surprising to me. Not in that they nerfed Rocket Barrage again, because I think we all knew that was coming, but in that they did nothing else to him.

Boba's changes are as follows: reduced the damage per rocket of Rocket Barrage from 90 to 78, reduced inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters, reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters. These nerfs are well deserved, since even after Boba's previous nerfs Rocket Barrage was still overpowered. Of course, we all know where this leaves Boba - with a slightly less powerful version of a still very strong ability that, really, is his only strength aside from mobility. He's been a one-trick pony since beta and all this does is make his one-trick less effective. Ui.ff Modern Warfare 3. I still do well with him, and this patch isn't going to change that, but he's hardly fun to play.

Just staying in the air as much as possible, getting courageous when Rocket Barrage is available and bravely, bravely running away when it's not. Boba desperately needs some dev love to make him a fun hero.

Just letting me aim down the sight and increasing the accuracy of his EE3 would probably be sufficient, even with additional nerfs to Rocket Barrage. And, if I'm being honest, with Finn, Lando, and Chewbacca, all easily capable of either 1) killing him in mid-air or 2) knocking him to the ground, we can probably roll back those nerfs to his jetpack without unbalancing HvV altogether. Overall, apart from that, good patch. Although, I can't help but question how effective the SCS and Blurrg nerfs will be, since (while they reduced Blurrg accuracy with Burst Mod equipped) they don't fundamentally change the way those weapons work.